Category Archives: virtual reality

Jolly Crowds of Damien Hirst Fans Showed Up For the IRL Conclusion to the Artist’s NFT Experiment. Here’s What They Had to Say

“The Currency” launched in July 2021 as a collection of 10,000 NFTs, each corresponding to one of 10,000 unique spot paintings by the U.K.’s richest artist. Those who acquired one of the NFTs, originally for $2,000, had the option to keep the digital token or exchange it for the physical artwork.

“I find it fascinating,” Elphick told Artnet News. “I wanted to see where it led. [Hirst] is obviously quite clever about trying to migrate the kind of physical collector into the digital world, whereas everyone else is potentially predominantly doing digital straightaway.”

https://news-artnet-com.cdn.ampproject.org/c/s/news.artnet.com/market/damien-hirst-the-currency-exhibition-2180681/amp-page

The Dream of an ‘Internet Country’ That Would Let You Work From Anywhere

Plumia, which has thus far received 5,000 applications to join, isn’t the first to propose an Internet country. Wirtland launched in 2008 with “witizens” and its own currency and Bitnation arrived in 2014 as a “voluntary crypto nation,” but Plumia is the first to be backed with investor money—health insurance provider SafetyWing has financed the project since its December 2020 launch. Acceptance would be somewhat selective. Citizens of Plumia would be required to pass background checks, a familiar requirement for those familiar with Global Entry, but would also have to share their employment information and annual income.

https://time.com/6211405/internet-country-plumia-remote-work/

The Metaphysical War For The Metaverse We’re Already Losing

Virtual worlds should be as much of an expression of the people designing and living in them as possible. With the creator tools we already have and semi-open platforms like Roblox or Minecraft we can build pretty much anything within them. You could argue that even Minecraft obeys a little too much to the laws of the physical world but it wasn’t built as a metaverse platform so you can forgive it a little.

https://medium.com/@theo/the-metaphysical-war-for-the-metaverse-were-already-losing-ba576339a3e2

The Gamification of Humanity

When did daily life come to feel so much like a competition? In “You’ve Been Played,” Adrian Hon traces how and why gamification — the application of video-game principles like experience points, streaks, leader boards, badges and special challenges — has come to suffuse nearly every aspect of human existence in the digital era. Examples range from exercise (Nike, Strava), housework (Chore Wars) and brushing your teeth (Pokémon Smile), to — more disturbingly — going to school (ClassDojo) or work (Amazon warehouses’ PicksInSpace).

Hon slips easily between the perspectives of expert, enthusiast and critic. An education in neuroscience informs his explanation of the behaviorist underpinnings of gamification. And in his capacity leading the games company behind the popular running app Zombies, Run!, much of his working life is spent tussling with these issues. Some of the book’s most insightful moments come when Hon discusses how his team considers ethics and user experience when deciding how much to use gamification tricks in their own work.

https://www-nytimes-com.cdn.ampproject.org/c/s/www.nytimes.com/2022/09/20/books/review/youve-been-played-adrian-hon.amp.html

Chief Metaverse Officers Are Getting Million-Dollar Paydays. So What Do They Do All Day?

Pressure to keep up with tech trends has spawned new C-suite titles for decades. The 1980s saw the rise of the chief information officer, who understood the inner workings of IT and how it applied to broader business strategy. Later, chief technology officers emerged as big-picture thinkers who could evaluate developing technologies and how they might be used in the long term. More recently, chief digital officers have sought to modernize outdated business practices so companies don’t get “Amazoned,” or steamrolled by a nimbler, more tech-savvy rival.

https://www.bloomberg.com/news/articles/2022-09-22/what-is-a-chief-metaverse-officer-and-do-you-need-one

Dress Code: The Future of Fashion in the Metaverse

But what will you buy in this brave new mall? Well, if you and your avatar are going to be seamlessly flitting between work meetings and VR concerts, shopping trips and hanging out with friends, then you can’t be expected to do it all in the same outfit. If the metaverse is about being seen—and it is about being seen—then fashion should be one of its killer apps. Currently, Meta gives users a limited selection of free clothes, all with a plasticky, toylike aesthetic that has presumably been chosen to be as inoffensive as it is easy to render. In June, Meta announced its plan to change that, at least in terms of choice, with the arrival of the Meta Avatars Store and digital outfits from powerhouse fashion brands like Balenciaga, Prada, and Thom Browne.

https://www.esquire.com/style/mens-fashion/a40803280/metaverse-fashion/

Chinese company appoints female robot as its CEO

NetDragon Websoft is a Chinese company that develops and operates multiplayer online games in addition to making mobile applications. Last week, NetDragon announced the appointment of its new CEO ‘Ms. Tang Yu’, making her the world’s first robot to hold an executive position. Tang Yu is an AI-powered virtual humanoid robot and has been appointed as the CEO of the company’s principal subsidiary, Fujian NetDragon Websoft.

https://metro.co.uk/2022/08/30/chinese-company-appoints-female-robot-as-its-ceo-17266313/